James Florentino

Building worlds designed to last.

Founder of Warpgate Ventures. Currently leading Chain Crisis.

Building

Warpgate Ventures

A studio focused on building original IP over long timelines. Small teams, high ownership, systems-first development. The goal is to create worlds that support multiple products and formats as the IP matures.

Chain Crisis

A cyberpunk action RPG where player decisions shape a persistent world. Interconnected systems—combat, economy, progression, narrative—designed to reinforce each other over time.

The objective is a world that remains engaging because its systems create emergent outcomes, not because content is constantly replaced.

Approach

Direction first, then systems that scale through interaction rather than content volume. Small teams, clear ownership, alignment over speed.

Evaluating progress by whether systems hold up under complexity. Optimizing for decisions that keep future options open.

Background

I've worked in software and game development since 2005—building systems that scale without becoming fragile.

Warpgate Ventures is a deliberate shift toward fewer projects with longer horizons. Durable IP, disciplined execution, teams that can sustain complexity over time.